Sorry for the wait folks - A culture of Striga, Duende and Rusalka can be found at F6. This culture relies heavily on horticulture, fishing and hunting, and the majority of the buildings along the coast are made of stone dragged up from the shoreline and secured with dried seaweed, hemp and wood. The buildings a bit further away are made from Clay and Wood, and are either longhouses made from whole timber logs secured with a mixture much like adobe. Those with families, children or with a higher social standing typically live in the longhouses, while often those who are younger or who are recent arrivals to the community are providing shoreside lodgings in the smaller, stone huts lining the coast.
The people of this culture are driven by a sense of courage, honor and community - it is a seafaring community that prides itself on its shipwright, fishermen, sailors and divers. Those who take risks on rough waters or who brave fires, monsters or other dangers are often recognized by their peers in this community through tattoos, many of which are painted around any scars that the individual received from the danger in question. This community does not recognize foolhardy idiots who challenge the impossible simply because they can - they instead decide to honor more heavily 'those who had no choice'. Gender, Kith or partner-preference be damned - your standing in the community is based on merit as well as by recognizing those whom you have taught something important with to raise *their* standing as well. As such, those of the highest standing are usually local elders, teachers, professors or clerics.
Families tend to be monogamous, and divorces are actually a local public spectacle; local law states that a divorce may only be granted IF the party wishing to be separated is willing to stand forth with a blade against his soon-to-be-former spouse. If the separation is mutual, the duel is short. If the separation is contested, both parties are honour-bound to duel until first blood or until the other party yields to the others demands. Couples that stay together are encouraged to have as many children as possible, and the community will actively offer their talents or knowledge to aid kids regardless of who their parents are. Orphans are usually cared for by any elderly without living kin, but are not discriminated against or pitied any more or less than any other child.
The culture is governed by a council of Five Elders which debate and decide on matters by way of 3 vote majorities. These Elders name their successors before death and upon receiving the position can only be removed from it by Death itself (I think I mentioned dueling before.. did I mention dueling?) Each role that the Elders fill represents a side of the priorities of the culture - Water, Wood, Fire, Stone and Blood. Water and Wood are concerned the gathering of necessities such as firewood, coal, food, hemp, lumber, kelp and seaweed. Fire and Stone are concerned with building maintenance, clean water wells or filtration systems, forges, smelters, shipwright etc. Blood is concerned only with the defence of the cultures people and internal matters of justice.
The economy in town is based on silver coins, precious stones and rare seashells. As a seafaring culture, they are known to travel up and down the coast (maybe even to other cultures).